About Me
I make games because apparently having normal hobbies wasn't an option.
I dream up things, get overly excited about them, and then immediately start tinkering until they become something vaguely playable.
I love making game mechanics, exploring ideas, experimenting with systems, and figuring out how to make things do things they probably weren't supposed to do.
Art? Let's just say I have immense respect for people who can draw.
Code? Now we're talking.
I've been tinkering around in Unity for about 8 years — on and off. Mostly off. So technically, I have 8 years of Unity experience, provided we're measuring in the same strange calendar I use.
I’m not here to make the next AAA masterpiece with a 400-person team and a budget the size of a small country.
I'm here to make weird ideas, interesting mechanics, and hopefully something that makes someone go:
"Okay... that's actually pretty cool."
Then I'll probably break it five minutes later.
Dream it. Build it. Break it. Fix it. Wonder why it works. Don't touch it.